package com.utils
{
	/**
	 * 全局变量
	 * @author hyy
	 *
	 */
	public class Val
	{
		/**
		 * 容器渲染层次
		 * 1底层
		 * 2怪物层
		 * 3人物层
		 * 4玩家自己一层
		 * 5顶层
		 * 用于操作容器的层级关系
		 */
		public static const LAYER_BOTTOM : int = 1;

		public static const LAYER_MONSTER : int = 2;

		public static const LAYER_ROLE : int = 3;

		public static const LAYER_SELFROLE : int = 4;

		public static const LAYER_TOP : int = 5;
	}
}